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Streets of rage 4 concept art1/30/2024 ![]() Dynamic music is rarely used in these types of games, but it’s used very effectively here. These pieces might not make much of an impression on the first playthrough, but when you replay them or listen to the music on their own, they begin to sync up, so when a certain part of the track hits, your mind goes “oh, this is when the cells open and the bad guys leap out to attack”. Rather than the single looping tracks in most 16-bit games, the track flows and evolves as you play though areas of the stage. However, a bulk of the soundtrack was Olivier Deriviere ( Remember Me), and did most of the level themes. Boss themes were handled by a variety of musicians, both Eastern and Western, including Yoko Shimomura ( Legend of Mana, Kingdom Hearts), Keiji Yamagishi ( Ninja Gaiden), and Harumi Fujita (many Capcom games), as well as Motohiro Kawashima, the co-composer of the 16-bit Streets of Rage games also contributing are Das Mortal, Scattle, and XL Middleton, who provide a number of synthwave tracks. Unsurprisingly, these sound the most like the first two 16-bit games. And opulent skyscraper mansions are a thing of the past, as the ultimate baddies have used their ill-gotten wealth to use an entire castle as their stronghold.Ī large number of composers contributed to the soundtrack, with returning highlighter Yuzo Koshiro providing a handful of tracks, primarily the opening themes and the final boss fights. ![]() (Some background graffiti jokingly demands “Where are my pixels?”) There are familiar beat-em-up stages like bars, rooftops, and back alleys, while Streets of Rage 4 will also send you through art galleries and airports. Any individual screenshot looks like a work of art, particularly the meticulously detailed backgrounds, but it’s also a fully animated video game – imagine sending this to the 1990s and telling the kids back then that this is the kind of beat-em-up you’d be playing in 2020. The style is a perfect evolution of the 16-bit games, with a colorful comic book look that still maintains the original’s grittiness. ![]() The visuals are now high definition, similar to the aforementioned The Dragon’s Trap remake, and it looks marvelous. Partway through the game, Adam also shows up, making his first playable appearance since the original Streets of Rage. The two old heroes gear up to fight back, along with Cherry (Adam’s daughter, basically acting as a Skate replacement) and Floyd (a hulking guy with robotic limbs similar to Dr. Y) have taken up his evil mantle, and are not-so-secret behind the conspiracy. X is long gone, but his two children (Mr. Axel and Blaze have left the force again, but a new threat has descended upon Wood Oak City, in the form of hypnotic music. ![]() It was co-developed by Guard Crush Games, previously of the excellent indie beat-em-up Streets of Fury, with visuals from Lizardcube, who worked on the Wonder Boy: The Dragon’s Trap remake from a few years prior.Ī significant amount of time has passed in the world of Streets of Rage (though not as much as in the real world). This finally resulted in a proper Streets of Rage 4, released in 2020, over twenty years after the last game on the Genesis. However, in the late 2010s, Sega began working with outside studios to resurrect some of their legacy IPs. There were several attempts at a fourth Streets of Rage game – one that ended up becoming Eidos’ Fighting Force, one pitched by Ancient and Yuzo Koshiro, and some concept art by Swedish studio GRIN ( Bionic Commando Rearmed) – but none of these attempts came to fruition.
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